From his current base in Vancouver, Tink travels extensively, working on films around the globe. Projects that are visually beautiful, technically unique and complex are his specialties. Tink and his talented crew bring to each film a very high level of concept, detail and passion.

Click here to view Tink's resumé.

Beneath

Tink: Production Designer for "Beneath"
The old family manor house - We found an old hunting lodge in the mountains and changed it from the existing bright white with manicured grounds to the dark, weathered and overgrown property pictured here. The gate our Hero stands in front of was built and installed on location, as was most of the foundation wall around the house as well as some chimneys and lightning rods on the roof
Tink: Production Designer for "Beneath"
An upstairs hall - built on a soundstage - was designed to do double duty as two distinct areas of the house by incorporating quick and clever detail changes
Tink: Production Designer for "Beneath"
Mysterious goings on in one of the rooms...
Tink: Production Designer for "Beneath"
The manor house is riddled with secret crawlspaces, here is where the wall bas been broken through to reveal a portion of one of them
Tink: Production Designer for "Beneath"
Deep in the crawlspaces - these were also built on the soundstage and designed in modular units enabling quick redresses that gave an almost infinite variety of corners, nooks and crannies in which to stage our action
Tink: Production Designer for "Beneath"
Something's about to happen...
Tink: Production Designer for "Beneath"
Old worn stair detail - this was modular as well, changing into many different positions and representing a few different heights
Tink: Production Designer for "Beneath"
The one bright room down under the house - but somethin' dark is about to happen...
Tink: Production Designer for "Beneath"
The old boathouse. Situated not too far through the woods from the old manor on a secluded inlet of a lake. What you see here is actually a two-walled set, nothing exists of the building except what is visible here. Design-wise, it ties into the look of the manor, but with the added effect of spending the last number of years being neglected
Tink: Production Designer for "Beneath"
Another view of the boathouse
Tink: Production Designer for "Beneath"
Boathouse interior - This is a shot looking into a corner near the entry door. This was a full four-walled set built on a pool which was adjacent to the manor house
Tink: Production Designer for "Beneath"
Boathouse again - Our Hero being pulled into the water - notice the beautiful curve to the boat slip
Tink: Production Designer for "Beneath"
Escape from the underground tunnels into the boathouse
Tink: Production Designer for "Beneath"
The old family mausoleum - built as a two-walled set in a very charming countryside cemetery
Tink: Production Designer for "Beneath"
Interior of the mausoleum, built on the soundstage with breakaway marble panels for each tomb
 

 

Alone in the Dark

Tink: Production Designer for "Beneath"
Carnby’s Loft – Elements built in an old bank which halted it’s renovation to allow us to shoot there
Tink: Production Designer for "Beneath"
Bureau 713 Control Room – Built in a new theater under construction
Tink: Production Designer for "Beneath"
Atrium of Bureau 713 Headquarters
Tink: Production Designer for "Beneath"
Bureau 713 Forensics Lab – built in a derelict, closed-down mental hospital
Tink: Production Designer for "Beneath"
Bureau 713 Team arrive at the museum to save the day – er, night
Tink: Production Designer for "Beneath"
Bureau 713 Defense line outside of abandoned gold mine – shot at an decommissioned copper mine on the coast north of Vancouver
Tink: Production Designer for "Beneath"
Deep inside the mine, a Bureau team member has a mishap at the bottom of a very, very deep shaft
Tink: Production Designer for "Beneath"
Carnby in the Sand Chamber
Tink: Production Designer for "Beneath"
Detail of a wall constructed from skulls of the not-so-fortunate
Tink: Production Designer for "Beneath"
The long abandoned “secret” underground bureau 713 lab
Tink: Production Designer for "Beneath"
Tink on the China Town set
Tink: Production Designer for "Beneath"
For the film, an ancient civilization was created, including their written language and architectural details. This sandstone tablet is one examples where the written language was visible

House of the Dead

Tink: Production Designer for "House of the Dead"
Front of the “House”
Tink: Production Designer for "House of the Dead"
Wide shot of the house with multi still-camera set up. This set was built on a parking lot in the forest. Gravestones, trees, shrubs, dirt, leaves and debris were dressed atop the existing gravel surface
Tink: Production Designer for "House of the Dead"
Tink at the entry to the house. Story-wise, the house was constructed by marooned Spanish sailors on a remote Pacific Northwest island in the 1760’s
Tink: Production Designer for "House of the Dead"
Make-up detail for our villain. He is immortal, but his body detoriates, so he must constantly replenish his skin and body parts with those of his latest victims
Tink: Production Designer for "House of the Dead"
Coffee break in Zombie Land
Tink: Production Designer for "House of the Dead"
Tink lounging on the terrace
Tink: Production Designer for "House of the Dead"
Tink on set
Tink: Production Designer for "House of the Dead"
Dining room of the house
- built on a soundstage
Tink: Production Designer for "House of the Dead"
Old laboratory in the house
Tink: Production Designer for "House of the Dead"
Another view of the laboratory
- built on a soundstage

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